First published 5 February 2023. Last updated 19 February 2023.
Introduction
Tamiya Stock PRO (double shaft, kit standard) motor is the most common and yet the most unloved motor amongst Mini 4WD racers. It offen comes as standard with the model car. It is known to be the slowest motor in the range. There is no information about the performance of the motor on Tamiya Motor Guide. Often racers will replace it with something faster when given the chance, unless they are competiting in box stock races of of course. So is it really that bad? Has it got any surprise performance up its sleeve? What is the top speed and the torque of the motor? Let's do some experiments to find out.
This is part of the PRO motor test series. We are testing all seven PRO motors: Stock PRO, Rev-Tuned 2 PRO, Atomic-Tuned 2 PRO, Torque-Tuned 2 PRO, Light-Dash PRO, Hyper-Dash PRO and Mach-Dash PRO. A report will be written for each, followed by comparison reports (Tuned compared, Dash compared, All PROs compared). So watch this space.
Estimating top speed and acceleration
Since there is no information about the performance of the stock PRO motor. This will be our first time to learn about the performance of the motor.
Test track
We are going to be testing the car in our two lanes Tamiya Mini 4WD Oval home circuit with extensions to make a bigger track with longer straights. We removed the bridge crossing. We will only use the outer lane to run the experiments
Based on data from Tamiya, we can calculate the length of the lap. We have 11 straight sections at 480mm length and two 180 turns with radius of 539cm ( ( 598mm - 480mm ) / 2 ) assuming the car travels in the centre of the lane.
So the length of the circuit is ~8.66 metres long ( 11 × 480mm + 2 × PI × 539mm)
Test equipment
Car: Our Mini 4WD development prototype with telemetry data recording capability (see below) and Tamiya Raikiri cover (Tamiya 18640 Raikiri MA Chassis MINI 4WD)
Chassis: MA Chassis
Motor: Tamiya Stock PRO
Gear Ratio: 4:1 (blue and orange)
Wheel Diameter including tyres: 2.61 cm
Battery: Tamiya Neo Champ 950mAh rechargeable batteries
Mass: 189 grams
Telematics:
- Adafruit Feather M0 Basic Proto - ATSAMD21 Cortex M0 48Mhz processor (Arduino Zero) to run the measuring program.
- 6-axis gyroscope and accelerometer (MPU6050) to measure acceleration and rotation
- A clock to measure time in milliseconds
- A tachometer to measure distance in centimetres.
- on-board data storage (Adafruit SPI Flash SD Card 512MB) to store the data recorded.
Test methods
We are going to run the car around the circuit on the outer lane in clockwise direction. starting from the START grid. We will do three runs and each run will last for 30 seconds. The batteries will be fully re-charged before each run. The motor will be given enough time to cool down to avoid performance loss.
The on-board computer captures readings e.g. tachometer and time every 10 milliseconds (0.01 seconds or 100 times a second) and stores each lines in the on-board storage in a CSV file format, which I can later download to the laptop for analysis after each run. The data will enable us to calculate speed and acceleration.
Calibration
As with many scientific experiments, one should calibrate the measuring equipment before conducting the experiment in order to produce a more accurate result. Here are the test results from previous experiment.
Tachometer accuracy test:
I used my desk to measure the accuracy of the tachometer. I measured the length of my desk, it is 120.2cm long. I measured the length of the Mini 4WD test car, it is 15cm long. If I manually and steadily move the test car from one end of the desk (rear bumper at the end) to the other (front bumper at the end), at a steady speed as much as I can and going as straight as possible, the car should have moved 120.2cm - 15cm = 105.2cm. So I ran this test three times and checked the readings from the tachometer. Here are the results from the three runs.
- 104.95
- 104.54
- 104.54
Average: 104.68 cm, error rate: ~0.4%. That's not bad at all. I probably didn't line up the car perfectly enough.
Clock accuracy test:
I tested the clock against a stop watch. To test the clock on the test car, I setup the test car to blink the on-board LED status light every 5 seconds. I used a stop watch to time the interval manually. I ran the test for about 35 seconds and here is the result:
- 00:00:05.136
- 00:00:04.891
- 00:00:05.040
- 00:00:05.062
- 00:00:05.098
- 00:00:04.945
Average: ~5.029 seconds, error rate ~0.6%. That's not bad at all. My reaction time probably caused the error.
So from the two tests, they show that the tachometer and the clock on-board are pretty accurate with very low error rate.
Considerations
Resistive forces such as air friction, mechanical friction and tyre friction can affect the outcome. The condition of my batteries e.g. charged voltage and internal resistance, motor condition e.g. run-in or worn out and electrical resistance in the circuit can also affect the outcome. Tyre skid is an issue as the tachometer will read the wheel turning motion even the car might not be moving as fast. We filmed the running of the car so we can compare the findings later.
Results
I downloaded the data from the on-board computer. Imported them to our custom made analytic web app. This analytical tool enables us to analyse the results, calculate performance figures and generate some nice charts.
1st Run
Here is a chart showing the speed of the car from the first run. We have speed in metre per second on the Y axis (vertical) and time in miniseconds on the X axis (horizontal).
The car accelerated from a standstill to about 4 m/s. Then the speed changed depending on whether the car was traveling in a straight section or a turn. In the straights, the car accelerated to faster speed and it slowed down when it entered the 180 degrees turn and continued to slow down until it exited a turn. Hence we see a saw tooth pattern on the chart. There was a bit more volatility (wider top and low speed) in the second half of the run.
Top Speed
The top speed of the car was ~6.48 m/s. It happened at around 26.7 seconds. The Motor RPM was 18,960. We added a pair of green lines to highlight the top speed.
Average Speed
To get a representative average speed, we ignored the data during initial acceleration and the final slow down (marked by the grey areas), then we calculated the result using the data in the middle section. The average speed was around 4.25 m/s and Motor RPM was 12,443. (see blue line)
Acceleration
Similar to our previous experiments, the motor pushed the forward car the strongest from standstill and the acceleration decreased as the speed built up until it gradually flattened. The shape of the speed curve seems to look like a logarithmic curve. To keep it simple, we picked a spot where the acceleration seemed to have flattened and use that to calculate the average acceleration from standstill (see blue line). The outcome was... acceleration from standstill was 1.24 m/s2. Using our formula:
Torque of motor (mNm) = Acceleration (in m/s2) / gear ratio × diameter of wheel (in centimetres) / 100 / 2 × mass(kg) × 1000
We calculated the motor torque, which was about 0.65 mNm.
Now let's do the same analysis for the 2nd and 3rd run.
2nd Run
Here is a chart showing the speed of the car from the second run.
There is a bit more volatility in the middle of the run.
Top Speed
The top speed of the car was ~6.23 m/s. It happened at around 17.1 seconds. The Motor RPM was 18,240.
Average Speed
The average speed was around 4.29 m/s and Motor RPM was 12,568. (see blue line)
Acceleration
The acceleration was 1.44 m/s2 and the motor torque was about 0.75 mNm.
3rd Run
Here is a chart showing the speed of the car from the third run.
There is a bit of volatility in the middle and 3/4 of the run. So all runs are very different.
Top Speed
The top speed of the car was ~6.72 m/s. It happened at around 17.2 seconds. The Motor RPM was 19,680.
Average Speed
The average speed was around 4.38 m/s and Motor RPM was 12,833. (see blue line)
Acceleration
The acceleration was 1.3 m/s2 and the motor torque was about 0.68 mNm.
Combined
Let's put the key results together in a table
1st Run | 2nd Run | 3rd Run | Average | |
Top Speed (m/s) | 6.48 | 6.23 | 6.72 | 6.48 |
Top Speed Motor RPM | 18960 | 18240 | 19680 | 18960 |
Average Speed (m/s) | 4.25 | 4.29 | 4.38 | 4.31 |
Average Speed Motor RPM | 12443 | 12568 | 12833 | 12615 |
Acceleration from standstill (m/s2) | 1.24 | 1.44 | 1.3 | 1.33 |
Motor Torque from standstill (mNm) | 0.65 | 0.75 | 0.68 | 0.69 |
Let's put some of the key figures into a chart:
The average speed and motor torque seems quite consistent among the three runs.
In Summary
We set out to measure the performance of the Tamiya stock PRO motor. The experiment went well and we got some results.
- The top speed of the car (on average) was 6.48 m/s with motor RPM at 18,960.
- The average speed of the car (on average) was 4.31 m/s with motor RPM at 12,615.
- The motor torque measured from standstill was 0.69mNm.
- The speed of the car increased in the straight sections and decreased in the turns.
- We noticed some variance and volatility among the three runs.
Compare the result with the performance of an Atomic-Tuned PRO Motor on paper. Which is:
- Recommended Torque Load 1.6 - 1.8mNm
- RPM: 12,300 - 14,500 r/min
Although The Stock PRO motor does not have the same torque (or acceleration) as the Atomic-Tuned PRO, its average running RPM is within the range of the Atomic-Tuned PRO spec and its top speed is higher than the Atomic-Tuned PRO spec. Certainly we haven't got the measurement result of the Atomic-Tuned PRO yet (more to come, so watch this space). But it is interesting to see that the humble Stock PRO motor performed respectably well.
What does the result mean to fellow racers?
We now have more information about the performance of a Tamiya Stock PRO motor. We observed that the acceleration of the motor was not linear and the torque delivered was quite volatile. There was a strong initial push and then it tailed off. The speed changes depends on whether the car was going through a straight section or a turn. The longer the straight, the higher the speed, the longer the turn, the more it slows down. So small track differences would result in different traveling speed over an obstacle. As a result, these add variance to your setup. The variance could be the reason why sometimes your car jumped over an obstacle and landed perfectly and sometimes it didn’t.
This experiment is by no means conclusive. Your setup might be different from ours which would create different results. But we hope that it provides you an interesting insight to the subject matter.
What would you take away from this experiment? How would you improve it? Please feel free to leave a comment on our Facebook page @Mini4Science.
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